Details: This spell
affects any single person it is cast upon. the term person includes any bipedal human,
demihuman, or humanoid of man-size od smaller, such as brownies, dryads, dwarves, elves,
gnolls, gnomes, goblins, half-elves, halflings, half-orcs, hobgoblins, humans, kobolds,
lizard men, nixies, orcs, pixies, sprites, troglodytes, and others. Thus, a 10th-level
fighter could be charmed but an orge could not. The person recieves a saving throw vs,
spell to avoid the effect.
If the spell recipient fails his saving throw (of which he
receives a +3 modifier), he regards the caster as a trusted friend and ally to be heeded
and protected. The caster may give him orders, and the charmed individual will carry them
out as quickly as possible. If the caster harms, or attempts to harm, the charmed person
by some overt action, or if a dispell magic spell is cuccessfully cast upon the charmed
person, the spell is broken.
If two or more charm effects simultaneously affect a creature,
the most recent charm takes precedence.
Note that the subjecthas full memory of the events that took
place while he was charmed.
Also note that you cannot have a charmed creature leave the
area where he was charmed.